execution_command_publication.bend

bendvy-ecs-core@0.1.0.3 · 160 lines · 37 definitions

1import Base
2import bendvy-ecs-core@0.1.0.3/execution_query_identity.bend as Index
3import bendvy-ecs-core@0.1.0.3/execution_lifecycle_notices.bend as Notice
4import bendvy-ecs-core@0.1.0.3/world.bend as W
5import bendvy-ecs-core@0.1.0.3/entity_allocator.bend as A
6import bendvy-ecs-core@0.1.0.3/entity_key.bend as Key
7import bendvy-ecs-core@0.1.0.3/clock_state.bend as Clock
8import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick
9import bendvy-ecs-core@0.1.0.3/deferred_command.bend as Deferred
10import bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend as Layout
11import bendvy-ecs-core@0.1.0.3/chunk_column.bend as Column
12import bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend as Buffer
13import bendvy-ecs-core@0.1.0.3/execution_command_removed.bend as Removed
14import bendvy-ecs-core@0.1.0.3/execution_command_permission.bend as Permission
15import bendvy-ecs-core@0.1.0.3/execution_reservation_materialization.bend as Spawn
16import bendvy-ecs-core@0.1.0.3/execution_reservation_bundle.bend as Bundle
17import bendvy-ecs-core@0.1.0.3/execution_relation_buffer.bend as Relation
18import bendvy-ecs-core@0.1.0.3/execution_relation_context.bend as Context
19import bendvy-ecs-core@0.1.0.3/execution_lifetime_scope_buffer.bend as LifetimeScope
20import bendvy-ecs-core@0.1.0.3/execution_relation_linked_despawn.bend as Linked
21import bendvy-ecs-core@0.1.0.3/execution_lifetime_scope_coverage.bend as Coverage
22
23# The interpreter owns the complete World. Gameplay supplies only raw affine
24# payloads to its hidden queue; schema initialization happens at publication.
25type Remainder<-S:Data,-C:Type,-R:Type,-E:Data> is Type:
26  Remainder{namespace:U32,resource:R,events:List<&2,E>,pending:List<Deferred.Command<W.World<S,C,R,E>>>,registrations:List<&2,W.RegistrationMeta>,nextSystemId:U32,clock:Clock.State,lifecycle:Notice.Journal<S>}
27type Applied<-S:Data,-layout:Layout.Layout,-route:Layout.Route> is Type:
28  Applied{allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,receipt:Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>,removed:Bool}
29def handle_namespace(~S:Data,handle:W.Handle<S>) -> U32:
30  match handle:
31    case W.Handle{namespace,_}:namespace
32def unwrap(~P:Type,~V:Data,value:Maybe<&1,Layout.Viewed<P,V>>) -> Maybe<&1,P>:
33  match value:
34    case None{}:None{}
35    case Some{Layout.Viewed{owner,_}}:Some{owner}
36def identity(~S:Data,handle:W.Handle<S>) -> Notice.Identity<S>:
37  match handle:
38    case W.Handle{namespace,key}:Notice.Identity{namespace,key}
39def removed_notice(~S:Data,selector:Notice.Selector,entity:Notice.Identity<S>,tick:Tick.Tick,journal:Notice.Journal<S>,removed:Bool) -> Notice.Journal<S>:
40  match removed:
41    case False{}:journal
42    case True{}:Notice.append(~S,selector,entity,tick,journal)
43def swapped_previous(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,handle:W.Handle<S>,removing:Bool,previous:Maybe<&1,Layout.payload(layout,route)>) -> Applied<S,layout,route>:
44  match previous:
45    case None{}:Applied{allocator,column,Buffer.Applied{handle,None{}},False{}}
46    case Some{owner}:Applied{allocator,column,Buffer.Applied{handle,Some{owner}},removing}
47def swapped(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,handle:W.Handle<S>,result:Column.SwapOutcome<S,Layout.stored(layout,route)>,removing:Bool) -> Applied<S,layout,route>:
48  match result:
49    case Column.Accepted{column,previous}:swapped_previous(~S,~layout,~route,allocator,column,handle,removing,unwrap(~(Layout.payload(layout,route)),~(Layout.view(layout,route)),previous))
50    case Column.Rejected{column,incoming}:Applied{allocator,column,Buffer.Refused{handle,unwrap(~(Layout.payload(layout,route)),~(Layout.view(layout,route)),incoming)},False{}}
51def insert_offset(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,+handle:W.Handle<S>,incoming:Layout.payload(layout,route),tick:Tick.Tick,offset:Maybe<&2,U32>) -> Applied<S,layout,route>:
52  match offset:
53    case None{}:Applied{allocator,column,Buffer.Refused{handle,Some{incoming}},False{}}
54    case Some{+offset}:swapped(~S,~layout,~route,allocator,handle,Column.swap_at(~S,~(Layout.stored(layout,route)),Column.ensure(~S,~(Layout.stored(layout,route)),column,U32.add(offset,1)),offset,Some{Layout.initialize(layout,route,incoming)},tick),False{})
55def insert_bounded(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,+handle:W.Handle<S>,incoming:Layout.payload(layout,route),tick:Tick.Tick,allowed:Bool) -> Applied<S,layout,route>:
56  match handle allowed:
57    case handle False{}:Applied{allocator,column,Buffer.Refused{handle,Some{incoming}},False{}}
58    case +handle True{}:insert_offset(~S,~layout,~route,allocator,column,handle,incoming,tick,Index.physical_index(W.handle_index(~S,handle)))
59def remove_offset(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,+handle:W.Handle<S>,tick:Tick.Tick,offset:Maybe<&2,U32>) -> Applied<S,layout,route>:
60  match offset:
61    case None{}:Applied{allocator,column,Buffer.Refused{handle,None{}},False{}}
62    case Some{offset}:swapped(~S,~layout,~route,allocator,handle,Column.swap_at(~S,~(Layout.stored(layout,route)),column,offset,None{},tick),True{})
63def remove_present(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,+handle:W.Handle<S>,tick:Tick.Tick,present:Bool) -> Applied<S,layout,route>:
64  match handle present:
65    case handle False{}:Applied{allocator,column,Buffer.Applied{handle,None{}},False{}}
66    case +handle True{}:remove_offset(~S,~layout,~route,allocator,column,handle,tick,Index.physical_index(W.handle_index(~S,handle)))
67def remove_bounded(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,+handle:W.Handle<S>,tick:Tick.Tick,result:Column.Column<S,Layout.stored(layout,route)> & U32) -> Applied<S,layout,route>:
68  match handle result:
69    case W.Handle{+namespace,+key}, (column,capacity):remove_present(~S,~layout,~route,allocator,column,W.Handle{namespace,key},tick,U32.is_le(Key.index(key),capacity))
70def prepared(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,+handle:W.Handle<S>,incoming:Maybe<&1,Layout.payload(layout,route)>,tick:Tick.Tick) -> Applied<S,layout,route>:
71  match handle incoming:
72    case handle None{}:remove_bounded(~S,~layout,~route,allocator,handle,tick,Column.capacity(~S,~(Layout.stored(layout,route)),column))
73    case W.Handle{+namespace,+key} Some{owner}:insert_bounded(~S,~layout,~route,allocator,column,W.Handle{namespace,key},owner,tick,U32.is_le(Key.index(key),Column.maximum_capacity()))
74def admitted(~S:Data,~layout:Layout.Layout,~route:Layout.Route,column:Column.Column<S,Layout.stored(layout,route)>,handle:W.Handle<S>,incoming:Maybe<&1,Layout.payload(layout,route)>,tick:Tick.Tick,result:A.Allocator & Bool) -> Applied<S,layout,route>:
75  match result:
76    case (allocator,False{}):Applied{allocator,column,Buffer.Refused{handle,incoming},False{}}
77    case (allocator,True{}):prepared(~S,~layout,~route,allocator,column,handle,incoming,tick)
78def namespaced(~S:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,column:Column.Column<S,Layout.stored(layout,route)>,handle:W.Handle<S>,incoming:Maybe<&1,Layout.payload(layout,route)>,tick:Tick.Tick,allowed:Bool) -> Applied<S,layout,route>:
79  match handle allowed:
80    case handle False{}:Applied{allocator,column,Buffer.Refused{handle,incoming},False{}}
81    case W.Handle{+namespace,+key} True{}:admitted(~S,~layout,~route,column,W.Handle{namespace,key},incoming,tick,A.checked(allocator,key,1))
82def family_restored(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,rest:Layout.column_rest(~S,layout,route),remainder:Remainder<S,Layout.columns(~S,layout),R,E>,result:Applied<S,layout,route>,tick:Tick.Tick,handle:W.Handle<S>) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
83  match remainder result:
84    case Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle} Applied{allocator,column,receipt,removed}:(W.World{namespace,allocator,Layout.column_put(~S,layout,route,rest,Layout.ColumnSlot{column}),resource,events,pending,registrations,nextSystemId,clock,removed_notice(~S,Notice.Removed{Layout.key(layout,route)},identity(~S,handle),tick,lifecycle,removed)},receipt)
85def family_selected(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,allocator:A.Allocator,remainder:Remainder<S,Layout.columns(~S,layout),R,E>,+handle:W.Handle<S>,incoming:Maybe<&1,Layout.payload(layout,route)>,+tick:Tick.Tick,result:Layout.column_rest(~S,layout,route) & Layout.ColumnSlot<S,Layout.stored(layout,route),Layout.key(layout,route),Layout.origin(layout,route)>) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
86  match remainder result:
87    case Remainder{+namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle}, (rest,Layout.ColumnSlot{column}):family_restored(~S,~R,~E,~layout,~route,rest,Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle},namespaced(~S,~layout,~route,allocator,column,handle,incoming,tick,U32.is_eq(namespace,handle_namespace(~S,handle))),tick,handle)
88def family(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,world:W.World<S,Layout.columns(~S,layout),R,E>,handle:W.Handle<S>,incoming:Maybe<&1,Layout.payload(layout,route)>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
89  match world:
90    case W.World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle}:family_selected(~S,~R,~E,~layout,~route,allocator,Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle},handle,incoming,tick,Layout.column_take(~S,layout,route,store))
91# Bevy ad678262 system/commands/mod.rs EntityCommands::despawn queues a handled
92# entity command; world/mod.rs despawn_with_caller refuses a missing entity and
93# despawn removes all components before freeing its index. This boundary also
94# returns each actual affine payload instead of dropping it.
95def despawn_returned(-S:Data,-C:Type,-R:Type,-E:Data,-P:Type,-D:Type,namespace:U32,resource:R,events:List<&2,E>,pending:List<Deferred.Command<W.World<S,C,R,E>>>,registrations:List<&2,W.RegistrationMeta>,nextSystemId:U32,clock:Clock.State,allocator:A.Allocator,store:C,+handle:W.Handle<S>,tick:Tick.Tick,despawned:Notice.Identity<S> -> Tick.Tick -> Notice.Journal<S> -> Notice.Journal<S>,result:Notice.Journal<S> & D) -> W.World<S,C,R,E> & Buffer.Receipt<S,P,D>:
96  match handle result:
97    case W.Handle{+handleNamespace,+key}, (journal,removed):(W.World{namespace,A.release(A.write_phase(allocator,key,A.DeadRetained{}),key),store,resource,events,pending,registrations,nextSystemId,clock,despawned(Notice.Identity{handleNamespace,key},tick,journal)},Buffer.Despawned{W.Handle{handleNamespace,key},removed})
98def despawn_collected(-S:Data,-C:Type,-R:Type,-E:Data,-P:Type,-D:Type,allocator:A.Allocator,remainder:Remainder<S,C,R,E>,+handle:W.Handle<S>,result:C & D,+tick:Tick.Tick,notices:Notice.Identity<S> -> Tick.Tick -> Notice.Journal<S> -> D -> Notice.Journal<S> & D,despawned:Notice.Identity<S> -> Tick.Tick -> Notice.Journal<S> -> Notice.Journal<S>) -> W.World<S,C,R,E> & Buffer.Receipt<S,P,D>:
99  match remainder handle result:
100    case Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle} W.Handle{+handleNamespace,+key}, (store,removed):despawn_returned(S,C,R,E,P,D,namespace,resource,events,pending,registrations,nextSystemId,clock,allocator,store,W.Handle{handleNamespace,key},tick,despawned,notices(Notice.Identity{handleNamespace,key},tick,lifecycle,removed))
101def despawn_offset(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,store:Layout.columns(~S,layout),remainder:Remainder<S,Layout.columns(~S,layout),R,E>,+handle:W.Handle<S>,allocator:A.Allocator,+tick:Tick.Tick,offset:Maybe<&2,U32>) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
102  match remainder offset:
103    case Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle} None{}:(W.World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle},Buffer.DespawnRefused{handle})
104    case remainder Some{offset}:despawn_collected(S,Layout.columns(~S,layout),R,E,Layout.payload(layout,route),Removed.Removed(layout),allocator,remainder,handle,Removed.take(~S,layout)(offset,store),tick,Removed.notices(~S,layout),Notice.append(~S,Notice.Despawned{}))
105def despawn_live(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,store:Layout.columns(~S,layout),remainder:Remainder<S,Layout.columns(~S,layout),R,E>,+handle:W.Handle<S>,result:A.Allocator & Bool,+tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
106  match remainder result:
107    case Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle}, (allocator,False{}):(W.World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle},Buffer.DespawnRefused{handle})
108    case remainder, (allocator,True{}):despawn_offset(~S,~R,~E,~layout,~route,store,remainder,handle,allocator,tick,Index.physical_index(W.handle_index(~S,handle)))
109def despawn_allowed(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,world:W.World<S,Layout.columns(~S,layout),R,E>,+handle:W.Handle<S>,allowed:Bool,+tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
110  match world allowed:
111    case world False{}:(world,Buffer.DespawnRefused{handle})
112    case W.World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle} True{}:despawn_live(~S,~R,~E,~layout,~route,store,Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle},handle,A.checked(allocator,W.handle_key(~S,handle),1),tick)
113def despawn_namespace(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,+handle:W.Handle<S>,permission:Permission.Permission,result:W.World<S,Layout.columns(~S,layout),R,E> & U32,+tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
114  match result:
115    case (world,namespace):despawn_allowed(~S,~R,~E,~layout,~route,world,handle,Bool.and(Permission.agrees(permission,Permission.EntityStructural{}),U32.is_eq(namespace,handle_namespace(~S,handle))),tick)
116def spawn_returned(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,result:Bundle.Publication<S,Layout.columns(~S,layout),R,E,layout>) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
117  match result:
118    case Bundle.Materialized{world,handle,previous}:(world,Buffer.Spawned{handle,previous})
119    case Bundle.RefusedPublication{world,handle,bundle,reason}:(world,Buffer.SpawnRefused{handle,bundle,reason})
120def namespaced_liveness(same:Bool,result:A.Allocator & Bool) -> A.Allocator & Bool:
121  match result:
122    case (allocator,live):(allocator,Bool.and(same,live))
123def scope_dispose(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,world:W.World<S,Layout.columns(~S,layout),R,E>,handle:W.Handle<S>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
124  match world handle:
125    case W.World{+namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle} W.Handle{+handleNamespace,+key}:despawn_live(~S,~R,~E,~layout,~route,store,Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle},W.Handle{handleNamespace,key},namespaced_liveness(U32.is_eq(namespace,handleNamespace),A.checked(allocator,key,1)),tick)
126def despawn_path(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>,protected:Bool,context:Context.Context<S,R,resources,sameWR>,permission:Permission.Permission,world:W.World<S,Layout.columns(~S,layout),R,E>,+handle:W.Handle<S>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
127  match protected:
128    case False{}:despawn_namespace(~S,~R,~E,~layout,~route,handle,permission,W.namespace(~S,~Layout.columns(~S,layout),~R,~E,world),tick)
129    case True{}:Linked.apply(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR,~selection,~relations,~scope_dispose(~S,~R,~E,~layout,~route),context,permission,world,handle,tick)
130def scope_interpreter(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>) -> LifetimeScope.Interpreter(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR):
131  LifetimeScope.interpreter(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR,~selection,~relations,~scope_dispose(~S,~R,~E,~layout,~route),~Coverage.has_protected(resources))
132def entry_interpreted(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>,~scopeInterpreter:LifetimeScope.Interpreter(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR),+context:Context.Context<S,R,resources,sameWR>,permission:Permission.Permission,world:W.World<S,Layout.columns(~S,layout),R,E>,value:Buffer.Entry<S,Layout.payload(layout,route),Removed.Removed(layout)>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
133  match value:
134    case Buffer.Relation{resourceRoute,operation}:Relation.apply(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR,~selection,context,resourceRoute,operation,world,tick)
135    case Buffer.LifetimeScope{resourceRoute,operation}:scopeInterpreter(context,resourceRoute,operation,world,tick)
136    case Buffer.Entry{handle,incoming}:family(~S,~R,~E,~layout,~route,world,handle,incoming,tick)
137    case Buffer.Spawn{handle,bundle}:spawn_returned(~S,~R,~E,~layout,~route,Spawn.apply_at(~S,~R,~E,~layout,permission,world,handle,bundle,tick))
138    case Buffer.Despawn{+handle}:despawn_path(~S,~R,~E,~layout,~route,~resources,~sameWR,~selection,~relations,Coverage.has_protected(resources),context,permission,world,handle,tick)
139def recorded(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,receipts:List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>,result:W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>) -> W.World<S,Layout.columns(~S,layout),R,E> & List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>:
140  match result:
141    case (world,receipt):(world,receipt <> receipts)
142def next_interpreted(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>,~scopeInterpreter:LifetimeScope.Interpreter(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR),+context:Context.Context<S,R,resources,sameWR>,permission:Permission.Permission,value:Buffer.Entry<S,Layout.payload(layout,route),Removed.Removed(layout)>,tick:Tick.Tick,result:W.World<S,Layout.columns(~S,layout),R,E> & List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>) -> W.World<S,Layout.columns(~S,layout),R,E> & List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>:
143  match result:
144    case (world,receipts):recorded(~S,~R,~E,~layout,~route,receipts,entry_interpreted(~S,~R,~E,~layout,~route,~resources,~sameWR,~selection,~relations,~scopeInterpreter,context,permission,world,value,tick))
145def drain_interpreted(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>,~scopeInterpreter:LifetimeScope.Interpreter(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR),+context:Context.Context<S,R,resources,sameWR>,+permission:Permission.Permission,entries:List<Buffer.Entry<S,Layout.payload(layout,route),Removed.Removed(layout)>>,world:W.World<S,Layout.columns(~S,layout),R,E>,+tick:Tick.Tick,receipts:List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>) -> W.World<S,Layout.columns(~S,layout),R,E> & List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>:
146  match entries:
147    case []:(world,receipts)
148    case value <> rest:next_interpreted(~S,~R,~E,~layout,~route,~resources,~sameWR,~selection,~relations,~scopeInterpreter,context,permission,value,tick,drain_interpreted(~S,~R,~E,~layout,~route,~resources,~sameWR,~selection,~relations,~scopeInterpreter,context,permission,rest,world,tick,receipts))
149def restored(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,result:W.World<S,Layout.columns(~S,layout),R,E> & List<Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>>) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Buffer<S,Layout.payload(layout,route),Removed.Removed(layout)>:
150  match result:
151    case (world,receipts):(world,Buffer.Buffer{[],receipts})
152# Bevy ad678262 single_threaded.rs apply_deferred publishes each system's queued
153# mutations after a barrier, including commands from handled body errors. This
154# interpreter additionally returns all displaced affine owners in receipts.
155def apply_at_interpreted(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~valid:{Layout.grant_valid(~layout,~route) == True{} : Bool},~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>,~scopeInterpreter:LifetimeScope.Interpreter(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR),+context:Context.Context<S,R,resources,sameWR>,permission:Permission.Permission,world:W.World<S,Layout.columns(~S,layout),R,E>,buffer:Buffer.Buffer<S,Layout.payload(layout,route),Removed.Removed(layout)>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Buffer<S,Layout.payload(layout,route),Removed.Removed(layout)>:
156  match buffer:
157    case Buffer.Buffer{entries,receipts}:restored(~S,~R,~E,~layout,~route,drain_interpreted(~S,~R,~E,~layout,~route,~resources,~sameWR,~selection,~relations,~scopeInterpreter,context,permission,entries,world,tick,receipts))
158
159def apply_at(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,~valid:{Layout.grant_valid(~layout,~route) == True{} : Bool},~resources:Layout.Layout,~sameWR:{R == Layout.resources(~S,resources) : Type},~selection:Permission.Selection<S,resources>,~relations:Permission.Relations<S,resources>,+context:Context.Context<S,R,resources,sameWR>,permission:Permission.Permission,world:W.World<S,Layout.columns(~S,layout),R,E>,buffer:Buffer.Buffer<S,Layout.payload(layout,route),Removed.Removed(layout)>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Buffer<S,Layout.payload(layout,route),Removed.Removed(layout)>:
160  apply_at_interpreted(~S,~R,~E,~layout,~route,~valid,~resources,~sameWR,~selection,~relations,~LifetimeScope.apply(~S,~Layout.columns(~S,layout),~R,~E,~Layout.payload(layout,route),~Removed.Removed(layout),~resources,~sameWR,~selection,~relations,~scope_dispose(~S,~R,~E,~layout,~route)),context,permission,world,buffer,tick)