def family

bendvy-ecs-core@0.1.0.3 · execution_command_publication.bend:88

import bendvy-ecs-core@0.1.0.3/execution_command_publication.bend as ExecutionCommandPublication
import Base
import bendvy-ecs-core@0.1.0.3/world.bend as W
import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick
import bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend as Layout
import bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend as Buffer
import bendvy-ecs-core@0.1.0.3/execution_command_removed.bend as Removed

88def family(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~route:Layout.Route,world:W.World<S,Layout.columns(~S,layout),R,E>,handle:W.Handle<S>,incoming:Maybe<&1,Layout.payload(layout,route)>,tick:Tick.Tick) -> W.World<S,Layout.columns(~S,layout),R,E> & Buffer.Receipt<S,Layout.payload(layout,route),Removed.Removed(layout)>:
89  match world:
90    case W.World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle}:family_selected(~S,~R,~E,~layout,~route,allocator,Remainder{namespace,resource,events,pending,registrations,nextSystemId,clock,lifecycle},handle,incoming,tick,Layout.column_take(~S,layout,route,store))

Uses (14)

Used by (1)