def tile_hidden
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
532def tile_hidden(st: T.Status, m: Bool, f: Bool) -> T.Tile:
533 match st:
534 case T.Playing{}:
535 Bool.pick(T.Tile, f, T.Flagged{}, T.Covered{})
536 case T.Won{}:
537 Bool.pick(T.Tile, m, T.Flagged{}, T.Covered{})
538 case T.Lost{why}:
539 tile_lost(m, f)