law over_cell
minebender-game@1.0.0.0 · proof_display.bend:195
import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
195
196law over_cell:
197 for +c: Bool
198 for +st: T.Status
199 for over: {st != T.Playing{} : T.Status}
200 for +fl: Bool
201 for +w: Nat
202 for +h: Nat
203 for +layout: T.Grid(Bool)
204 for +p: T.Pos
205 {L.is_covered(G.tile.go(None{}, c, True{}, fl, st, w, h, layout, p)) == False{} : Bool}