def tile_lost
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
521def tile_lost(m: Bool, f: Bool) -> T.Tile:
522 match m f:
523 case True{} True{}:
524 T.Flagged{}
525 case True{} False{}:
526 T.Mine{}
527 case False{} True{}:
528 T.BadFlag{}
529 case False{} False{}:
530 T.Covered{}