def mark

minebender-game@1.0.0.0 · game.bend:513

import minebender-game@1.0.0.0/game.bend as Game
import Base
import minebender-game@1.0.0.0/types.bend as T

513# A cell the end of the game singles out.
514def mark(st: T.Status, +p: T.Pos) -> Maybe<&2, T.Tile>:
515  match st:
516    case T.Lost{why}:
517      mark.why(why, p)
518    case o:
519      None{}

Uses (5)

Used by (3)