def mark
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
513# A cell the end of the game singles out.
514def mark(st: T.Status, +p: T.Pos) -> Maybe<&2, T.Tile>:
515 match st:
516 case T.Lost{why}:
517 mark.why(why, p)
518 case o:
519 None{}