def disp_row
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
564def disp_row(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +shown: T.Grid(Bool), +flags: List<&2, T.Pos>,
565 +st: T.Status, +y: Nat, xs: List<&2, Nat>) -> List<&2, T.Tile>:
566 match xs:
567 case Nil{}:
568 Nil{}
569 case x <> t:
570 tile_at(w, h, layout, shown, flags, st, T.Pos{x, y}) <> disp_row(w, h, layout, shown, flags, st, y, t)