law disp_rows_get
minebender-game@1.0.0.0 · proof_display.bend:43
import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
43law disp_rows_get:
44 for +w: Nat
45 for +h: Nat
46 for +layout: T.Grid(Bool)
47 for +shown: T.Grid(Bool)
48 for +flags: List<&2, T.Pos>
49 for +st: T.Status
50 for +ys: List<&2, Nat>
51 for +i: Nat
52 for +y: Nat
53 for e: {List.get(&2, Nat, ys, i) == Some{y} : Maybe<&2, Nat>}
54 {List.get(&2, List<&2, T.Tile>, G.disp_rows(w, h, layout, shown, flags, st, ys), i)
55 == Some{G.disp_row(w, h, layout, shown, flags, st, y, List.range(w))} : Maybe<&2, List<&2, T.Tile>>}