law disp_row_get
minebender-game@1.0.0.0 · proof_display.bend:14
import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
14law disp_row_get:
15 for +w: Nat
16 for +h: Nat
17 for +layout: T.Grid(Bool)
18 for +shown: T.Grid(Bool)
19 for +flags: List<&2, T.Pos>
20 for +st: T.Status
21 for +y: Nat
22 for +xs: List<&2, Nat>
23 for +j: Nat
24 for +x: Nat
25 for e: {List.get(&2, Nat, xs, j) == Some{x} : Maybe<&2, Nat>}
26 {List.get(&2, T.Tile, G.disp_row(w, h, layout, shown, flags, st, y, xs), j)
27 == Some{G.tile_at(w, h, layout, shown, flags, st, T.Pos{x, y})} : Maybe<&2, T.Tile>}