def tile
import minebender-game@1.0.0.0/LAWS.bend as LAWSimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
594# What the screen shows at p.
595def tile(g: G.Game, p: T.Pos) -> T.Tile:
596 at(T.Tile, T.Covered{}, G.display(g), p)