law display_blast_
minebender-game@1.0.0.0 · proof_display.bend:342
import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
342law display_blast_:
343 for +w: Nat
344 for +h: Nat
345 for +layout: T.Grid(Bool)
346 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
347 for +g: G.Game
348 for r: L.Reachable(w, h, layout, g)
349 for +p: T.Pos
350 for +lost: {G.status(g) == T.Lost{T.Exploded{p}} : T.Status}
351 for on: {L.on_board(w, h, p) == True{} : Bool}
352 {L.tile(g, p) == T.Blast{} : T.Tile}