law display_blast_

minebender-game@1.0.0.0 · proof_display.bend:342

import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L

342law display_blast_:
343  for +w: Nat
344  for +h: Nat
345  for +layout: T.Grid(Bool)
346  for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
347  for +g: G.Game
348  for r: L.Reachable(w, h, layout, g)
349  for +p: T.Pos
350  for +lost: {G.status(g) == T.Lost{T.Exploded{p}} : T.Status}
351  for on: {L.on_board(w, h, p) == True{} : Bool}
352  {L.tile(g, p) == T.Blast{} : T.Tile}

Uses (16)

Used by (1)