gralha-bendquest
Releases (1)
-
0.1.0.0 indexed
Definitions (307)
health.bend
- def Health.maximum_wordAdd the charm bonus before conversion.
- law Health.maximum_word_monotone
- law Health.cap_nat_word_positive
- law Health.spec_hurt_zero
- law Health.hurt_word_zero
numeric.bend
- def Numeric.limitLargest natural representable by a word of n bits.
- def Numeric.encodeGeneralization of Base.U32.from_nat to arbitrary word widths.
- def Numeric.full
- law Numeric.encode_double
- law Numeric.word_roundtrip
- law Numeric.zero_value
- law Numeric.full_value
- law Numeric.true_ne_false
- law Numeric.inc_exact
- law Numeric.no_self_successor
- law Numeric.below_full.go
- law Numeric.nat_roundtrip
- law Numeric.double_le
- law Numeric.word_bounded
- law Numeric.u32_encode_agrees
- law Numeric.u32_roundtrip
- type Numeric.FitsA representability witness avoids evaluating a closed 2^32-sized unary bound during type conversion.
- law Numeric.value_fits
- law Numeric.fits_bound
- law Numeric.representable_roundtrip
- law Numeric.le_trans
- law Numeric.fits_downward
- law Numeric.u32_value_fits
- law Numeric.u32_nat_roundtrip
- law Numeric.bool_cmp_refl
- law Numeric.word_cmp_refl
- law Numeric.u32_eq_refl
- law Numeric.cmp_eq
- law Numeric.cmp_tail_eq
- law Numeric.bool_cmp_eq
- law Numeric.word_cmp_eq
- law Numeric.u32_eq_sound
rewards.bend
- type Rewards.Result
- def Rewards.hero
- def Rewards.level
- def Rewards.charm_amount
- def Rewards.charm_bonus
- def Rewards.maximum
- def Rewards.cost
- def Rewards.eligible
- def Rewards.loop
- def Rewards.go
- def Rewards.gain
- law Rewards.level_up_health
- law Rewards.loop_health
- law Rewards.gain_health
- law Rewards.loop_equipped
- law Rewards.gain_equipped
- def Rewards.add_itemServer-authored grants change inventory or gold, never equipped slots or stats.
- def Rewards.add_gold
- def Rewards.sidequest_nat
- def Rewards.sidequest
- law Rewards.add_item_health
- law Rewards.add_item_equipped
- law Rewards.add_gold_health
- law Rewards.add_gold_equipped
- law Rewards.sidequest_nat_health
- law Rewards.sidequest_nat_equipped
- law Rewards.sidequest_health
- law Rewards.sidequest_equipped
- law Rewards.maximum_positive
vitals.bend
- type Vitals.State
- def Vitals.hp
- def Vitals.dead
- type Vitals.Life
- type Vitals.OK
- def Vitals.fall
- def Vitals.revive
- law Vitals.fall_ok
- law Vitals.revive_ok
- type Vitals.Hit
- def Vitals.hit_state
- def Vitals.finish_hit
- def Vitals.hit_gate
- def Vitals.hit
- law Vitals.finish_hit_ok
- law Vitals.hit_gate_ok
- law Vitals.hit_ok
- def Vitals.dec
- def Vitals.wait
- def Vitals.live_tick
- type Vitals.Upkeep
- def Vitals.upkeep_state
- def Vitals.dead_tick
- def Vitals.upkeep_gate
- def Vitals.upkeep
- law Vitals.wait_ok
- law Vitals.live_tick_ok
- law Vitals.dead_tick_ok
- law Vitals.upkeep_ok
- law Vitals.dead_hit_noop
- law Vitals.finish_hit_exact
- law Vitals.live_hit_exact
- def Vitals.upkeep_heroThe live server uses this entry with the U32 ceiling.
- law Vitals.upkeep_hero_ok