law open_mine_
minebender-game@1.0.0.0 · proof_laws.bend:890
import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
890law open_mine_:
891 for +w: Nat
892 for +h: Nat
893 for +layout: T.Grid(Bool)
894 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
895 for +g: G.Game
896 for r: L.Reachable(w, h, layout, g)
897 for +playing: {G.status(g) == T.Playing{} : T.Status}
898 for +p: T.Pos
899 for boom: {L.mine(layout, p) == True{} : Bool}
900 {G.status(G.open(g, p)) == T.Lost{T.Exploded{p}} : T.Status} &
901 {L.seen(G.knowledge(G.open(g, p)), p) == T.Boom{} : T.Seen}