law open_mine
import minebender-game@1.0.0.0/LAWS.bend as LAWSimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
341# LAW: "Revealing a mine loses, naming that mine, and shows it as Boom."
342law open_mine:
343 for w: Nat
344 for h: Nat
345 for layout: T.Grid(Bool)
346 for shape: {shaped(Bool, w, h, layout) == True{} : Bool}
347 for g: G.Game
348 for r: Reachable(w, h, layout, g)
349 for playing: {G.status(g) == T.Playing{} : T.Status}
350 for p: T.Pos
351 for boom: {mine(layout, p) == True{} : Bool}
352 {G.status(G.open(g, p)) == T.Lost{T.Exploded{p}} : T.Status} &
353 {seen(G.knowledge(G.open(g, p)), p) == T.Boom{} : T.Seen}
Uses (17)
Used by (0)
No other definition uses this definition.