law toggle_self
import minebender-game@1.0.0.0/proof_grid.bend as ProofGridimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
import minebender-game@1.0.0.0/game.bend as G
305# Toggling p flips whether p is in the list.
306law toggle_self:
307 for +flags: List<&2, T.Pos>
308 for +p: T.Pos
309 {B.contains(G.toggle(flags, p), p) == Bool.not(B.contains(flags, p)) : Bool}