def gen.row
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
170def gen.row(+z: Zone, +y: Nat, xs: List<&2, Nat>, +st: GenState) -> List<&2, Bool>:
171 match xs:
172 case Nil{}:
173 Nil{}
174 case x <> t:
175 +p = {T.Pos{x, y} : T.Pos}
176 gen.bit(z, p, st) <> gen.row(z, y, t, gen.next(z, p, st))