def gen.rows
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
186def gen.rows(+z: Zone, +w: Nat, ys: List<&2, Nat>, +st: GenState) -> T.Grid(Bool):
187 match ys:
188 case Nil{}:
189 Nil{}
190 case +y <> t:
191 gen.row(z, y, List.range(w), st)
192 <> gen.rows(z, w, t, gen.row_state(z, y, List.range(w), st))