def gen.next
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
164# The state after cell p.
165def gen.next(+z: Zone, +p: T.Pos, +st: GenState) -> GenState:
166 match st:
167 case GenState{need, left, rs}:
168 gen.next.go(gen.out(z, p), gen.bit(z, p, st), need, left, rs)