def explode
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
259def explode(g: Game, +p: T.Pos) -> Game:
260 match g:
261 case Game{w, h, layout, shown, flags, status}:
262 Game{w, h, layout, B.set_at(Bool, shown, p, True{}), flags, T.Lost{T.Exploded{p}}}