def transition

bendvy-ecs-core@0.1.0.4 · ordinary_machine_handler_bundle_context.bend:44

import bendvy-ecs-core@0.1.0.4/ordinary_machine_handler_bundle_context.bend as OrdinaryMachineHandlerBundleContext
import Base
import bendvy-ecs-core@0.1.0.4/machine_handler_phases_context.bend as PhaseContext
import bendvy-ecs-core@0.1.0.4/execution_context.bend as Ctx
import bendvy-ecs-core@0.1.0.4/trace_facts.bend as Facts
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
import bendvy-ecs-core@0.1.0.4/machine_handlers.bend as H

44def transition(~S:Data,~K:Data,~V:Data,~Q:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,~observed:Facts.State -> W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit> & Facts.State,~name:String,~take:W.World<S,C,R,E> -> W.World<S,C,R,E> & M.Slot<S,K,V>,~put:W.World<S,C,R,E> -> M.Slot<S,K,V> -> W.World<S,C,R,E>,~publish:W.World<S,C,R,E> -> M.Transition<V> -> W.World<S,C,R,E>,~same:V -> V -> Bool,~requirement_same:Q -> Q -> Bool,~has:W.World<S,C,R,E> -> Q -> W.World<S,C,R,E> & Bool,~frame:W.World<S,C,R,E> -> W.World<S,C,R,E>,owners:Owners<S,K,V,Q,C,R,E,runner>,world:W.World<S,C,R,E>) -> Owners<S,K,V,Q,C,R,E,runner> & Sys.Outcome<W.World<S,C,R,E>,String,Unit>:
45  match owners:
46    case Selected{positions,kept,active,_,trace}:phase_returned(~S,~K,~V,~Q,~C,~R,~E,~runner,~observed,~name,~take,~put,~publish,~same,~requirement_same,~has,~frame,positions,kept,H.Transition{},PhaseContext.transition(~S,~K,~V,~C,~R,~E,~runner,~observed,~name,~take,~put,~publish,~same,~frame,active,Ctx.Context{world,trace}))
47    case owners:(owners,Sys.Succeeded{world,Unit{}})

Uses (16)

Used by (3)