def transition
import bendvy-ecs-core@0.1.0.4/ordinary_machine_handler_bundle.bend as OrdinaryMachineHandlerBundleimport Base
import bendvy-ecs-core@0.1.0.4/ordinary_machine_handler_bundle_context.bend as Context
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
import bendvy-ecs-core@0.1.0.4/machine_handlers.bend as H
64# Advanced adapter for transition handlers within the ordinary marker
65# sequence. Returns owners and world outcome; earlier successful transactions
66# remain committed. Use run for preflight and final bundle-owner recovery.
67def transition(~S:Data,~K:Data,~V:Data,~Q:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,~take:W.World<S,C,R,E> -> W.World<S,C,R,E> & M.Slot<S,K,V>,~put:W.World<S,C,R,E> -> M.Slot<S,K,V> -> W.World<S,C,R,E>,~publish:W.World<S,C,R,E> -> M.Transition<V> -> W.World<S,C,R,E>,~same:V -> V -> Bool,~requirement_same:Q -> Q -> Bool,~has:W.World<S,C,R,E> -> Q -> W.World<S,C,R,E> & Bool,~frame:W.World<S,C,R,E> -> W.World<S,C,R,E>,owners:Owners<S,K,V,Q,C,R,E,runner>,world:W.World<S,C,R,E>) -> Owners<S,K,V,Q,C,R,E,runner> & Sys.Outcome<W.World<S,C,R,E>,String,Unit>:
68 phase_returned(~S,~K,~V,~Q,~C,~R,~E,~runner,Context.transition(~S,~K,~V,~Q,~C,~R,~E,~runner,~unobserved(~S,~C,~R,~E,~V,~runner),~"",~take,~put,~publish,~same,~requirement_same,~has,~frame,context_owners(~S,~K,~V,~Q,~C,~R,~E,~runner,owners),world))
Uses (14)
Used by (0)
No other definition uses this definition.