def returned

bendvy-ecs-core@0.1.0.3 · execution_system.bend:42

import bendvy-ecs-core@0.1.0.3/execution_system.bend as ExecutionSystem
import Base
import bendvy-ecs-core@0.1.0.3/world.bend as W
import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick
import bendvy-ecs-core@0.1.0.3/execution_state.bend as State
import bendvy-ecs-core@0.1.0.3/execution_builder.bend as Build

42def returned(~S:Data,~C:Type,~R:Type,~E:Data,~Ops:Data -> (Type -> Type) -> Type -> Type,~Local:Type,~Error:Data,~Out:Data,~declaration:Build.FrameworkProgram(~S,~C,~C,~R,~Ops),~body:Body(~S,~Ops,~Local,~Error,~Out),admin:State.Administration<S,C,R,E>,namespace:U32,id:U32,name:String,access:List<&2,String>,+tick:Tick.Tick,result:State.Invocation<S> & (State.Scope<S,C,R> & (Local & Completion<Error,Out>))) -> RunResult<W.World<S,C,R,E>,Owner<S,C,C,R,E,Ops,Local,Error,Out,declaration,body>,Error,Out>:
43  match result:
44    case (invocation,(scope,(local,completion))):Executed{W.leave_run(~S,~C,~R,~E,State.reassemble(~S,~C,~R,~E,admin,invocation,scope)),Owner{namespace,id,name,access,Some{tick},local},completion}

Uses (18)

Used by (1)