def trusted_run_scope
bendvy-ecs-core@0.1.0.3 · execution_system.bend:49
import bendvy-ecs-core@0.1.0.3/execution_system.bend as ExecutionSystem
import Base
import bendvy-ecs-core@0.1.0.3/execution_state_effect.bend as StateEffect
import bendvy-ecs-core@0.1.0.3/world.bend as W
import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick
import bendvy-ecs-core@0.1.0.3/execution_state.bend as State
import bendvy-ecs-core@0.1.0.3/execution_declaration.bend as D
import bendvy-ecs-core@0.1.0.3/execution_builder.bend as Build
import bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend as Effect
import bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend as RuntimePermit
49def trusted_run_scope(~S:Data,~C:Type,~R:Type,~E:Data,~Ops:Data -> (Type -> Type) -> Type -> Type,~Local:Type,~Error:Data,~Out:Data,~declaration:Build.FrameworkProgram(~S,~C,~C,~R,~Ops),~body:Body(~S,~Ops,~Local,~Error,~Out),~compiledCaps:Ops(Effect.Granted,StateEffect.Transition(~State.Invocation<S>),State.Scope<S,C,R>),grant:RuntimePermit.Grant,compilation:D.Compilation<S,C,C,R,Ops>,namespace:U32,+id:U32,name:String,access:List<&2,String>,prior:Maybe<&2,Tick.Tick>,local:Local,+tick:Tick.Tick,separated:State.Administration<S,C,R,E> & (State.Invocation<S> & State.Scope<S,C,R>)) -> D.Compilation<S,C,C,R,Ops> & RunResult<W.World<S,C,R,E>,Owner<S,C,C,R,E,Ops,Local,Error,Out,declaration,body>,Error,Out>:
50 match separated:
51 case (admin,(invocation,scope)):(compilation,returned(~S,~C,~R,~E,~Ops,~Local,~Error,~Out,~declaration,~body,admin,namespace,id,name,access,tick,body(Effect.Granted,StateEffect.Transition(~State.Invocation<S>),StateEffect.dictionary(~State.Invocation<S>),State.Scope<S,C,R>,compiledCaps,State.window(~S,~C,~R,scope,prior),local)(State.admit(~S,id,grant,invocation))))