law step_mono
import minebender-game@1.0.0.0/proof_laws.bend as ProofLawsimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
import minebender-game@1.0.0.0/game.bend as G
459law step_mono:
460 for +g: G.Game
461 for +a: T.Action
462 for +q: T.Pos
463 for s: {B.at(Bool, False{}, shown_of(g), q) == True{} : Bool}
464 {B.at(Bool, False{}, shown_of(G.step(g, a)), q) == True{} : Bool}