law open_safe_
minebender-game@1.0.0.0 · proof_laws.bend:922
import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
922law open_safe_:
923 for +w: Nat
924 for +h: Nat
925 for +layout: T.Grid(Bool)
926 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
927 for +g: G.Game
928 for r: L.Reachable(w, h, layout, g)
929 for +playing: {G.status(g) == T.Playing{} : T.Status}
930 for +p: T.Pos
931 for safe: {L.mine(layout, p) == False{} : Bool}
932 {L.is_lost(G.status(G.open(g, p))) == False{} : Bool}