law monotone_
minebender-game@1.0.0.0 · proof_laws.bend:550
import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
550law monotone_:
551 for +w: Nat
552 for +h: Nat
553 for +layout: T.Grid(Bool)
554 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
555 for +g: G.Game
556 for r: L.Reachable(w, h, layout, g)
557 for +a: T.Action
558 for +q: T.Pos
559 for vis: {L.revealed(G.knowledge(g), q) == True{} : Bool}
560 {L.seen(G.knowledge(G.step(g, a)), q) == L.seen(G.knowledge(g), q) : T.Seen}