law flood_exact_
minebender-game@1.0.0.0 · proof_laws.bend:994
import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
import minebender-game@1.0.0.0/proof_flood.bend as PF
994law flood_exact_:
995 for +w: Nat
996 for +h: Nat
997 for +layout: T.Grid(Bool)
998 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
999 for +g: G.Game
1000 for r: L.Reachable(w, h, layout, g)
1001 for +playing: {G.status(g) == T.Playing{} : T.Status}
1002 for +p: T.Pos
1003 for +q: T.Pos
1004 for before: {L.hidden(G.knowledge(g), q) == True{} : Bool}
1005 for after: {L.revealed(G.knowledge(G.open(g, p)), q) == True{} : Bool}
1006 PF.Walk(w, h, layout, p, q)