law flood_complete_c
minebender-game@1.0.0.0 · proof_laws.bend:780
import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
import minebender-game@1.0.0.0/proof_inv.bend as PI
780law flood_complete_c:
781 for +w: Nat
782 for +h: Nat
783 for +layout: T.Grid(Bool)
784 for +s: T.Grid(Bool)
785 for +f: List<&2, T.Pos>
786 for +shS: {B.shaped(Bool, w, h, s) == True{} : Bool}
787 for +cl: {PI.closed(w, h, layout, s) == True{} : Bool}
788 for +p: T.Pos
789 for +on: {L.on_board(w, h, p) == True{} : Bool}
790 for +q: T.Pos
791 for +path: List<&2, T.Pos>
792 for +wk: {L.zero_walk(path, w, h, layout, p, q) == True{} : Bool}
793 {L.revealed(G.knowledge(G.open(G.Game{w, h, layout, s, f, T.Playing{}}, p)), q) == True{} : Bool}