law flood_complete_
minebender-game@1.0.0.0 · proof_laws.bend:958
import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
958law flood_complete_:
959 for +w: Nat
960 for +h: Nat
961 for +layout: T.Grid(Bool)
962 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
963 for +g: G.Game
964 for r: L.Reachable(w, h, layout, g)
965 for +playing: {G.status(g) == T.Playing{} : T.Status}
966 for +p: T.Pos
967 for +on: {L.on_board(w, h, p) == True{} : Bool}
968 for +q: T.Pos
969 for +path: List<&2, T.Pos>
970 for +wk: {L.zero_walk(path, w, h, layout, p, q) == True{} : Bool}
971 {L.revealed(G.knowledge(G.open(g, p)), q) == True{} : Bool}