def inv_assist.safe
minebender-game@1.0.0.0 · proof_inv.bend:623
import minebender-game@1.0.0.0/proof_inv.bend as ProofInv
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
623def inv_assist.safe(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +shown: T.Grid(Bool), +flags: List<&2, T.Pos>,
624 +status: T.Status, +sh: {B.shaped(Bool, w, h, shown) == True{} : Bool},
625 +won: {L.is_won(status) == G.all_safe(w, h, layout, shown) : Bool},
626 +cm: {calm(status, w, h, layout, shown) == True{} : Bool},
627 +cl: {closed(w, h, layout, shown) == True{} : Bool}, +m: Maybe<&2, T.Pos>) ->
628 Inv(w, h, layout, G.assist.safe(m, G.Game{w, h, layout, shown, flags, status})):
629 match m:
630 case None{}:
631 ({==}, ({==}, ({==}, (sh, (won, (cm, cl))))))
632 case Some{p}:
633 inv_open(w, h, layout, shown, flags, status, sh, won, cm, cl, p)