def closed_flood.cells
minebender-game@1.0.0.0 · proof_inv.bend:132
import minebender-game@1.0.0.0/proof_inv.bend as ProofInv
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/proof_cells.bend as PS
132def closed_flood.cells(+n: Nat, +work: List<&2, G.Work>, +hd: Bool, +w: Nat, +h: Nat, +layout: T.Grid(Bool),
133 +shown: T.Grid(Bool), +sh: {B.shaped(Bool, w, h, shown) == True{} : Bool},
134 +cl: {closed(w, h, layout, shown) == True{} : Bool}, +cnt: {n == B.count_false(shown) : Nat},
135 +he: {G.head_hidden(w, h, shown, work) == hd : Bool}, ps: List<&2, T.Pos>,
136 +ons: {PS.allp(~PS.WH, ~PS.onb, PS.WH{w, h}, ps) == True{} : Bool}) ->
137 {PS.allp(~CL, ~cl_f, CL{w, h, layout, G.flood(n, work, hd, w, h, layout, shown)}, ps) == True{} : Bool}:
138 match ps:
139 case Nil{}:
140 {==}
141 case +q <> +t:
142 +F = G.flood(n, work, hd, w, h, layout, shown)
143 %Equal.sym(Bool, cl_f(CL{w, h, layout, F}, q), True{},
144 closed_flood.cell(n, work, hd, w, h, layout, shown, sh, cl, cnt, he, q,
145 PS.allp_head(~PS.WH, ~PS.onb, PS.WH{w, h}, q, t, ons),
146 Bool.and(B.at(Bool, False{}, F, q), B.zero(w, h, layout, q)), {==})) :
147 {Bool.and(_, PS.allp(~CL, ~cl_f, CL{w, h, layout, F}, t)) == True{} : Bool}
148 closed_flood.cells(n, work, hd, w, h, layout, shown, sh, cl, cnt, he, t,
149 PS.allp_tail(~PS.WH, ~PS.onb, PS.WH{w, h}, q, t, ons))