law gen_row_out
import minebender-game@1.0.0.0/proof_gen.bend as ProofGenimport Base
import minebender-game@1.0.0.0/game.bend as G
144law gen_row_out:
145 for +z: G.Zone
146 for +y: Nat
147 for +xs: List<&2, Nat>
148 for +j: Nat
149 for +st: G.GenState
150 for e: {List.get(&2, Nat, xs, j) == None{} : Maybe<&2, Nat>}
151 {List.get(&2, Bool, G.gen.row(z, y, xs, st), j) == None{} : Maybe<&2, Bool>}