def wcontains_append_l.go
minebender-game@1.0.0.0 · proof_flood.bend:180
import minebender-game@1.0.0.0/proof_flood.bend as ProofFlood
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
180def wcontains_append_l.go(+c: T.Pos, +t: List<&2, G.Work>, +ys: List<&2, G.Work>, +q: T.Pos, +b: Bool,
181 e: {Bool.or(b, wcontains(t, q)) == True{} : Bool},
182 ih: {wcontains(t, q) == True{} : Bool} -> {wcontains(List.append(&2, G.Work, t, ys), q) == True{} : Bool}) ->
183 {Bool.or(b, wcontains(List.append(&2, G.Work, t, ys), q)) == True{} : Bool}:
184 match b:
185 case True{}:
186 {==}
187 case False{}:
188 ih(e)