law at_true_self
import minebender-game@1.0.0.0/proof_flood.bend as ProofFloodimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
51law at_true_self:
52 for +g: T.Grid(Bool)
53 for +q: T.Pos
54 for e: {B.at(Bool, False{}, g, q) == True{} : Bool}
55 {B.at(Bool, False{}, B.set_at(Bool, g, q, True{}), q) == True{} : Bool}