law display_play_
minebender-game@1.0.0.0 · proof_display.bend:313
import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
313law display_play_:
314 for +w: Nat
315 for +h: Nat
316 for +layout: T.Grid(Bool)
317 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
318 for +g: G.Game
319 for r: L.Reachable(w, h, layout, g)
320 for +playing: {G.status(g) == T.Playing{} : T.Status}
321 for +p: T.Pos
322 for on: {L.on_board(w, h, p) == True{} : Bool}
323 {L.tile(g, p) == L.tile_of(L.seen(G.knowledge(g), p), G.flagged(g, p)) : T.Tile}