law display_mines_
minebender-game@1.0.0.0 · proof_display.bend:400
import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
400law display_mines_:
401 for +w: Nat
402 for +h: Nat
403 for +layout: T.Grid(Bool)
404 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
405 for +g: G.Game
406 for r: L.Reachable(w, h, layout, g)
407 for over: {G.status(g) != T.Playing{} : T.Status}
408 for +q: T.Pos
409 for on: {L.on_board(w, h, q) == True{} : Bool}
410 for m: {L.mine(layout, q) == True{} : Bool}
411 {L.is_covered(L.tile(g, q)) == False{} : Bool}