law assist_stuck_
minebender-game@1.0.0.0 · proof_assist.bend:272
import minebender-game@1.0.0.0/proof_assist.bend as ProofAssist
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L
272law assist_stuck_:
273 for +w: Nat
274 for +h: Nat
275 for +layout: T.Grid(Bool)
276 for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
277 for +g: G.Game
278 for r: L.Reachable(w, h, layout, g)
279 for +playing: {G.status(g) == T.Playing{} : T.Status}
280 for stuck: L.Stuck(G.knowledge(g))
281 for +k: Nat
282 Exists(T.Pos, p => {L.mine(layout, p) == False{} : Bool} &
283 ({L.hidden(G.knowledge(g), p) == True{} : Bool} & {G.step(g, T.Assist{k}) == G.open(g, p) : G.Game}))