law assist_stuck_

minebender-game@1.0.0.0 · proof_assist.bend:272

import minebender-game@1.0.0.0/proof_assist.bend as ProofAssist
import Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
import minebender-game@1.0.0.0/LAWS.bend as L

272law assist_stuck_:
273  for +w: Nat
274  for +h: Nat
275  for +layout: T.Grid(Bool)
276  for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool}
277  for +g: G.Game
278  for r: L.Reachable(w, h, layout, g)
279  for +playing: {G.status(g) == T.Playing{} : T.Status}
280  for stuck: L.Stuck(G.knowledge(g))
281  for +k: Nat
282  Exists(T.Pos, p => {L.mine(layout, p) == False{} : Bool} &
283    ({L.hidden(G.knowledge(g), p) == True{} : Bool} & {G.step(g, T.Assist{k}) == G.open(g, p) : G.Game}))

Uses (21)

Used by (1)