def tile_shown
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
541def tile_shown(m: Bool, w: Nat, h: Nat, layout: T.Grid(Bool), p: T.Pos) -> T.Tile:
542 match m:
543 case True{}:
544 T.Blast{}
545 case False{}:
546 T.Number{B.adj_mines(w, h, layout, p)}