def chord_targets.go
import minebender-game@1.0.0.0/game.bend as Gameimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/board.bend as B
349def chord_targets.go(g: Game, +v: T.Knowledge, +p: T.Pos) -> List<&2, T.Pos>:
350 match v:
351 case T.Knowledge{w, h, n, rows}:
352 chord_targets.pick(g, v, B.neighbours(w, h, p), seen(v, p))