law reveal_flagged_
import minebender-game@1.0.0.0/PROOF.bend as PROOFimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
162law reveal_flagged_:
163 for +g: G.Game
164 for +p: T.Pos
165 for +flag: {G.flagged(g, p) == True{} : Bool}
166 {G.step(g, T.Reveal{p}) == g : G.Game}