def flag_s.go
import minebender-game@1.0.0.0/PROOF.bend as PROOFimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
202def flag_s.go(+b: Bool, +g: G.Game, +p: T.Pos) ->
203 {G.status(G.flag.go(b, g, p)) == G.status(g) : T.Status}:
204 match b:
205 case False{}:
206 {==}
207 case True{}:
208 match g:
209 case G.Game{w, h, layout, shown, flags, status}:
210 {==}