def chord_targets.go
import minebender-game@1.0.0.0/LAWS.bend as LAWSimport Base
import minebender-game@1.0.0.0/types.bend as T
import minebender-game@1.0.0.0/game.bend as G
279def chord_targets.go(g: G.Game, +v: T.Knowledge, +p: T.Pos) -> List<&2, T.Pos>:
280 match v:
281 case T.Knowledge{w, h, n, rows}:
282 chord_targets.pick(g, v, neighbours(w, h, p), seen(v, p))