def adjacent
import minebender-game@1.0.0.0/LAWS.bend as LAWSimport Base
import minebender-game@1.0.0.0/types.bend as T
48# p and q are two different cells that touch, by a side or a corner.
49def adjacent(+p: T.Pos, +q: T.Pos) -> Bool:
50 Bool.not(same(p, q)) && within_one(p, q)