def scene.shape
gralha-svg-render@0.1.0.1 · svg.bend:2891
import gralha-svg-render@0.1.0.1/svg.bend as Svg
import Base
import gralha-text-scan@0.1.0.1/scan.bend as U
import gralha-image@0.1.0.1/image.bend as Img
2891
2892
2893
2894def scene.shape(f: Fill, es: List<&2, Edge>, +s: Style, ink: Paint<Brush>, outline: StrokeMesh, +p: Point, +paintPoint: Point, +worldPoint: Point, +linear: Bool, markers: Img.Color, fills: List<&2, Scene<Brush>> -> Point -> Point -> Img.Color, strokes: List<&2, Scene<Brush>> -> Point -> Point -> Img.Color, +limit: F32) -> Img.Color:
2895 Style{fill, stroke, col, fo, so, width, even, visible, ss, ms, rendering, order} = s
2896 Paint{fc, sc} = ink
2897 +fillCover = U.choose(F32, visible && Bool.not(U.string.equal(fill, "none")), U.min(fill.coverage(f, es, p, worldPoint, even), limit), 0.0)
2898 +strokeCover = U.choose(F32, visible && Bool.not(U.string.equal(stroke, "none")) && F32.is_gt(width, 0.0), U.min(stroke.coverage(outline, worldPoint), limit), 0.0)
2899 paint.order.composite(order,
2900 U.branch(Img.Color, F32.is_gt(fillCover, 0.0), _ => color.fade(color.space(brush.sample(fc, p, paintPoint, fills), linear), fillCover), _ => Img.clear()),
2901 U.branch(Img.Color, F32.is_gt(strokeCover, 0.0), _ => color.fade(color.space(brush.sample(sc, p, paintPoint, strokes), linear), strokeCover), _ => Img.clear()), markers)