def progress_join

bendvy-ecs-core@0.1.0.4 · restore_world.bend:12

import bendvy-ecs-core@0.1.0.4/restore_world.bend as RestoreWorld
import bendvy-ecs-core@0.1.0.4/deferred_command.bend as Deferred
import Base
import bendvy-ecs-core@0.1.0.4/clock_state.bend as Clock
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/entity_allocator.bend as Alloc

12def progress_join(~S:Data,~C:Type,~R:Type,~E:Data,namespace:U32,store:C,resource:R,events:List<&2,E>,pending:List<Deferred.Command<W.World<S,C,R,E>>>,registrations:List<&2,W.RegistrationMeta>,nextSystemId:U32,clock:Clock.State,observed:Alloc.Allocator & Bool) -> W.World<S,C,R,E> & Bool:
13  match observed:
14    case (allocator,accepted):(W.World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock},accepted)

Uses (10)

Used by (2)