def finished
bendvy-ecs-core@0.1.0.4 · ordinary_machine_handler_bundle_context.bend:55
import bendvy-ecs-core@0.1.0.4/ordinary_machine_handler_bundle_context.bend as OrdinaryMachineHandlerBundleContext
import Base
import bendvy-ecs-core@0.1.0.4/trace_facts.bend as Facts
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
import bendvy-ecs-core@0.1.0.4/machine_handlers.bend as H
import bendvy-ecs-core@0.1.0.4/machine_handler_bundle.bend as B
55def finished(~S:Data,~K:Data,~V:Data,~Q:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,~observed:Facts.State -> W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit> & Facts.State,~name:String,~take:W.World<S,C,R,E> -> W.World<S,C,R,E> & M.Slot<S,K,V>,~put:W.World<S,C,R,E> -> M.Slot<S,K,V> -> W.World<S,C,R,E>,~publish:W.World<S,C,R,E> -> M.Transition<V> -> W.World<S,C,R,E>,~same:V -> V -> Bool,~requirement_same:Q -> Q -> Bool,~has:W.World<S,C,R,E> -> Q -> W.World<S,C,R,E> & Bool,~frame:W.World<S,C,R,E> -> W.World<S,C,R,E>,namespace:U32,owners:Owners<S,K,V,Q,C,R,E,runner>,world:W.World<S,C,R,E>,error:Maybe<&2,String>) -> B.BundleResult<S,K,V,Q,C,R,E,runner> & Facts.State:
56 match owners error:
57 case Pending{entries,trace} None{}:(B.Returned{B.Bundle{namespace,entries},world,B.Completed{}},trace)
58 case Pending{entries,trace} Some{_}:(B.Returned{B.Bundle{namespace,entries},world,B.ForeignBundle{}},trace)
59 case Unavailable{entries,trace} _:(B.Returned{B.Bundle{namespace,entries},world,B.MachineUnavailable{}},trace)
60 case Selected{positions,kept,active,_,trace} None{}:(recovered(~S,~K,~V,~Q,~C,~R,~E,~runner,~observed,~name,~take,~put,~publish,~same,~requirement_same,~has,~frame,namespace,positions,kept,active,world,B.Completed{}),trace)
61 case Selected{positions,kept,active,phase,trace} Some{error}:(recovered(~S,~K,~V,~Q,~C,~R,~E,~runner,~observed,~name,~take,~put,~publish,~same,~requirement_same,~has,~frame,namespace,positions,kept,active,world,B.HandlerFailed{phase,error}),trace)