def applied
bendvy-ecs-core@0.1.0.4 · ordinary_machine_handler_bundle_context.bend:26
import bendvy-ecs-core@0.1.0.4/ordinary_machine_handler_bundle_context.bend as OrdinaryMachineHandlerBundleContext
import Base
import bendvy-ecs-core@0.1.0.4/machine_handler_phases.bend as Phase
import bendvy-ecs-core@0.1.0.4/execution_context.bend as Ctx
import bendvy-ecs-core@0.1.0.4/trace_facts.bend as Facts
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
import bendvy-ecs-core@0.1.0.4/machine_handlers.bend as H
import bendvy-ecs-core@0.1.0.4/machine_handler_bundle.bend as B
26def applied(~S:Data,~K:Data,~V:Data,~Q:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,~observed:Facts.State -> W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit> & Facts.State,~name:String,~take:W.World<S,C,R,E> -> W.World<S,C,R,E> & M.Slot<S,K,V>,~put:W.World<S,C,R,E> -> M.Slot<S,K,V> -> W.World<S,C,R,E>,~publish:W.World<S,C,R,E> -> M.Transition<V> -> W.World<S,C,R,E>,~same:V -> V -> Bool,~requirement_same:Q -> Q -> Bool,~has:W.World<S,C,R,E> -> Q -> W.World<S,C,R,E> & Bool,~frame:W.World<S,C,R,E> -> W.World<S,C,R,E>,positions:List<&2,B.Position<S,K,V,Q>>,kept:List<&1,H.Entry<S,C,R,E,V,runner>>,result:Phase.Owners<S,K,V,C,R,E,runner> & Sys.Outcome<Ctx.Context<W.World<S,C,R,E>>,String,Unit>) -> Owners<S,K,V,Q,C,R,E,runner> & Sys.Outcome<W.World<S,C,R,E>,String,Unit>:
27 phase_returned(~S,~K,~V,~Q,~C,~R,~E,~runner,~observed,~name,~take,~put,~publish,~same,~requirement_same,~has,~frame,positions,kept,H.BendvyExit{},result)