def run_namespaced

bendvy-ecs-core@0.1.0.4 · ordinary_condition_composition.bend:216

import bendvy-ecs-core@0.1.0.4/ordinary_condition_composition.bend as OrdinaryConditionComposition
import Base
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/schedule.bend as Sch

216def run_namespaced(~S:Data,~C:Type,~R:Type,~E:Data,~H:Type,~B:Type,~select:B -> W.World<S,C,R,E> -> U32 -> Evaluation<W.World<S,C,R,E>,B>,~BodyError:Data,~dispatch:H -> W.World<S,C,R,E> -> U32 -> H & Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>,schedule:Sch.Schedule<S,C,R,E,H & Bindings<W.World<S,C,R,E>,B,select>>,observed:W.World<S,C,R,E> & U32) -> Sch.RunResult<S,C,R,E,H & Bindings<W.World<S,C,R,E>,B,select>,Error<BodyError>>:
217  match schedule observed:
218    case Sch.Schedule{+namespace,name,+steps,(gameplay,Bindings{state,+facts})}, (world,actual):run_checked(~S,~C,~R,~E,~H,~B,~select,~BodyError,~dispatch,Bool.and(U32.is_eq(namespace,actual),Bool.and(unique_bindings(facts,[]),binding_targets(facts,steps))),Sch.Schedule{namespace,name,steps,(gameplay,Bindings{state,facts})},world)

Uses (17)

Used by (1)