def guard

bendvy-ecs-core@0.1.0.4 · ordinary_condition_composition.bend:203

import bendvy-ecs-core@0.1.0.4/ordinary_condition_composition.bend as OrdinaryConditionComposition
import Base
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/schedule.bend as Sch

203def guard(~S:Data,~C:Type,~R:Type,~E:Data,~H:Type,~B:Type,~select:B -> W.World<S,C,R,E> -> U32 -> Evaluation<W.World<S,C,R,E>,B>,~BodyError:Data,~dispatch:H -> W.World<S,C,R,E> -> U32 -> H & Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>,next:(H & Bindings<W.World<S,C,R,E>,B,select>) -> W.World<S,C,R,E> -> List<&2,Sch.Observation> -> Sch.RunResult<S,C,R,E,H & Bindings<W.World<S,C,R,E>,B,select>,Error<BodyError>>,owners:H & Bindings<W.World<S,C,R,E>,B,select>,world:W.World<S,C,R,E>,namespace:U32,name:String,all:List<&2,Sch.Step>,observations:List<&2,Sch.Observation>,+id:U32) -> Sch.RunResult<S,C,R,E,H & Bindings<W.World<S,C,R,E>,B,select>,Error<BodyError>>:
204  match owners:
205    case (gameplay,Bindings{state,facts}):guard_returned(~S,~C,~R,~E,~H,~B,~select,~BodyError,~dispatch,next,facts,gameplay,select(state,world,id),namespace,name,all,observations,id)

Uses (15)

Used by (1)