def body_dispatch
bendvy-ecs-core@0.1.0.4 · ordinary_condition_composition.bend:190
import bendvy-ecs-core@0.1.0.4/ordinary_condition_composition.bend as OrdinaryConditionComposition
import Base
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
190def body_dispatch(~S:Data,~C:Type,~R:Type,~E:Data,~H:Type,~B:Type,~select:B -> W.World<S,C,R,E> -> U32 -> Evaluation<W.World<S,C,R,E>,B>,~BodyError:Data,~dispatch:H -> W.World<S,C,R,E> -> U32 -> H & Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>,owners:H & Bindings<W.World<S,C,R,E>,B,select>,world:W.World<S,C,R,E>,id:U32) -> (H & Bindings<W.World<S,C,R,E>,B,select>) & Sys.Outcome<W.World<S,C,R,E>,Error<BodyError>,Unit>:
191 match owners:
192 case (gameplay,bindings):body_returned(~S,~C,~R,~E,~H,~B,~select,~BodyError,~dispatch,bindings,dispatch(gameplay,world,id))